ℹ️ Explanation of the core prefabs needed to set up and experiment

We need to add the needed EDIA components, and set up the scene for use with this starters kit experiment.

  1. Open GettingStarted_Start scene

    You now have an empty scene

  2. Add the following prefabs by right-clicking in your Hierarchy window > EDIA > Core

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When the TextMeshPro pop up window shows, click on Import TMP Essentials.

You should now have a game view that looks like this:

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This is the foundation of all EDIA projects. We will now add items needed for this specific project.

  1. Add an new Empty gameobject (and reset it to 0,0,0) This will be the object containing the task logic (script).

  2. Rename it to task-starterskit

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    ⚠️ And yes, the naming is important! See Naming conventions

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ℹ️ More info on the EDIA prefabs here → Core building tools

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