ℹ️ < tbc >
A few things get logged by default:
_ (see ‣ for details)experimenter participant id sessionnumberThis would be the main file where all results from the trials are logged into.
A few key thing to know:
By default the framework adds high level experiment related keys to it, like session number, block, start_time, etc.
By default all the settings from the config files are added
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⚠️ Except the entires that user a “_” character as a prefix in the key value. I.e. “_key”
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When the UXF tracker is enabled for the XR Rig, references to the tracker files per trial are included.
You can add a <key,value> by using the Experiment.Instance.AddToTrialResults().
Experiment related logfiles are stored in here. These are:
executionOrder.csv
This stores the main statemachine timestamps.
markerLog.csv
This stores the markers including timestamp that are called in the experiment with Experiment.Instance.StoreMarker("some marker");
Handy for storing a moment in time with a label.Session related logfiles are stored in here. These are:
Log.csv
An export of the debug.log messages from the Unity engine. Handy for debugging on builds.participant_details.csv
The participant details provided in the session-info.json file.settings.json
Session settings