ℹ️ Configuring the Unity Editor for EDIA usage
Menu bar: EDIA → Configurator This configurator has some basic options to set up the editor.
By default the XR Plugin-in Management window does not enable any XR provider.
EDIA uses Open XR as a default (you might for your project be dependent on another, specific SDK though).
Hand Interaction Feature Group. EDIA uses these by default to enable controllers and hand tracking.
Edia uses URP (universal render pipeline), so we need adjust some settings
This should contain a link to a URP asset, if it’s not created automatically when the Unity project was created, generate one manually and link it up here.

URP rendersettings asset, if not, create one and link it up here.⬅️ ➡️ Importing the tutorial assets
👉🏼 EDIA manual