ℹ️ Configuring the Unity Editor for EDIA usage

:edia_module_v6: Edia settings

Menu bar: EDIA → Configurator This configurator has some basic options to set up the editor.

  1. Create layers → One click setup for EDIA layers.
  2. Create folder structure → Not required, but might be handy for you own project.

:unity: XR Plugin Management

By default the XR Plugin-in Management window does not enable any XR provider. EDIA uses Open XR as a default (you might for your project be dependent on another, specific SDK though).

  1. Enable OpenXR → the OpenXR plugin package will auto install.
  2. Project validation will pop up showing possible fixes.
  3. Open XR needs at least one interaction profile and the Hand Interaction Feature Group. EDIA uses these by default to enable controllers and hand tracking.

:unity: Universal Render Pipeline

Edia uses URP (universal render pipeline), so we need adjust some settings

  1. Project settings → Graphics → Scriptable render pipeline settings.

This should contain a link to a URP asset, if it’s not created automatically when the Unity project was created, generate one manually and link it up here.

![image.png](attachment:db329b62-9de1-47bf-bc19-80f4e36f5e43:image.png)
  1. Project settings → Quality → Levels. Each quality level has it’s own settings, and therefor, own asset. This should contain a URP rendersettings asset, if not, create one and link it up here.

⬅️ ➡️ Importing the tutorial assets


ℹ️ Resources

👉🏼 EDIA manual

👉🏼 EDIA API reference

👉🏼 Github discussion board