EDIA provides you with a set of modules (Unity packages) to facilitate the design and conduction of experimental research in XR using Unity.EDIA Features:
🧱 Structure your experiment on multiple levels.
🗂️ Manage it using Config Files.
👁️ Unified eye tracking integration.
🛜 Remotely control mobile XR experiments.
✏️ Automatically log relevant data.
🟰 Synchronize with external data.
The simples way the system can be represented.
---
config:
layout: fixed
theme: neutral
look: neo
---
flowchart LR
A(["Config files"]) --> n3(["EDIA Engine"])
n3 --> n1(["Logfiles"])
n4(["VR User"]) <--> n3
n5(["Experimenter"]) <--> n3
A:::EDIA
n3:::EDIA
n1:::EDIA
n4:::EDIA
n5:::EDIA
classDef EDIA stroke:#F2F2F2, fill:#347FA9, color:#F2F2F2, stroke-width:2px, stroke-dasharray: 0
style A fill:#757575,color:#FFFFFF
style n1 fill:#757575,color:#FFFFFF
style n4 fill:#424242,color:#FFFFFF
style n5 fill:#424242,color:#FFFFFF
All EDIA modules depend on EDIA.Core, install this one first (Installing EDIA Core)
As all the EDIA modules are Unity packages, they are all installable via the package manager panel.
+ > Install package from git URL
Enter:
[<https://github.com/edia-toolbox/edia_rcas.git?path=Assets/com.edia.rcas#main>](<https://github.com/edia-toolbox/edia_eye.git?path=Assets/com.edia.eye#main>)