EDIA provides you with a set of modules (Unity packages) to facilitate the design and conduction of experimental research in XR using Unity.EDIA Features:
🧱 Structure your experiment on multiple levels.
🗂️ Manage it using Config Files.
👁️ Unified eye tracking integration.
🛜 Remotely control mobile XR experiments.
✏️ Automatically log relevant data.
🟰 Synchronize with external data.
The simples way the system can be represented.
---
config:
layout: fixed
theme: neutral
look: neo
---
flowchart LR
A(["Config files"]) --> n3(["EDIA Engine"])
n3 --> n1(["Logfiles"])
n4(["VR User"]) <--> n3
n5(["Experimenter"]) <--> n3
A:::EDIA
n3:::EDIA
n1:::EDIA
n4:::EDIA
n5:::EDIA
classDef EDIA stroke:#F2F2F2, fill:#347FA9, color:#F2F2F2, stroke-width:2px, stroke-dasharray: 0
style A fill:#757575,color:#FFFFFF
style n1 fill:#757575,color:#FFFFFF
style n4 fill:#424242,color:#FFFFFF
style n5 fill:#424242,color:#FFFFFF
All EDIA modules depend on EDIA.Core, install this one first (Installing EDIA )
As all the EDIA modules are Unity packages, they are all installable via the package manager panel.
+ > Install package from git URL
package.json on :icons8-github-50: GitHub.
[ Here is an ⚠️ example link ⚠️ for the EDIA.Eye.Quest module: ] <https://github.com/edia-toolbox/edia_eye_quest.git?path=Assets/com.edia.eye.quest#main>