Varjo implementation of the Eye module. 🔗 Source and readme: https://github.com/edia-toolbox/edia_eye_varjo
All EDIA modules depend on EDIA.Core, install this one first (Installing EDIA Core)
As all the EDIA modules are Unity packages, they are all installable via the package manager panel.
+ > Install package from git URL
Enter:
[<https://github.com/edia-toolbox/edia_eye.git>](<https://github.com/edia-toolbox/edia_eye.git>)[?path=Assets/com.edia.eye#main](<https://mind-body-emotion.notion.site/EDIA-Toolbox-710f144129a245debd9b71948084ea95>)
Elaborations of specific aspects of this module.
Unity XR settings
Stereo Rendering Mode to Two PassSet up eye tracking pipeline
Each EDIA.Eye submodule requires the base package to be available.
The Eye-DataHandler prefab should always exist in the scene.
This prefab is responsible for translating the SDK specific eyedata stream into the EDIA format.
Add this prefab to the scene.
<aside>
💡Optionally for debugging purposes, add the Eye-GazeVisualiser to the scene.
</aside>
Add the Eye-Varjo-EyeDataConverter prefab to the scene.
This prefab is responsible for grabbing Varjo eyetracking data and pushing it towards Edia data handler.
See EDIA.Eye for all Eye data features.