ℹ️ Overview of the modules of EDIA

The toolbox exists out a modular setup of packages. This are stored online as github repositories. Using Unity’s package manager, packages can be installed in the project as needed.

Base modules

As EDIA is encapsulating core functionalities of UXF, both these packages are the base of any project.

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EDIA.Core


Core functionalities for running and controlling an experiment

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EDIA.UXF


Core UXF functionalities

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Toolbox extension modules

Depending on the experiment, additional feature packages can be added.

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EDIA.Eye

Core eye tracking functionality.

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EDIA.Eye.Quest

Supporting Meta specific features and conversion into EDIA eye data structure.


EDIA.Eye.Pico

Supporting Pico specific features and conversion into EDIA eye data structure.


EDIA.Eye.Vive

Supporting Vive specific features and conversion into EDIA eye data structure.


EDIA.Eye.Varjo

Supporting Varjo specific features and conversion into EDIA eye data structure.


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EDIA.LSL

Lab Streaming Layer support. Build upon LSL4Unity

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EDIA.Rcas

Remotely control your experiment running on a standalone VR headset, i.e. Meta Quest / Pico.

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ℹ️ Resources

👉🏼 EDIA manual

👉🏼 EDIA API reference

👉🏼 Github discussion board